The conventional wisdom for when to use a linked list over contiguous storage hasn’t applied for years: you have to test. If everything is in a cache, a vector might outperform a linked list for insertion.
Divide and Conquer
- Karatsuba’s Integer Multiplication – it is possible to perform multiplication of large numbers in (many) fewer operations than the usual brute-force technique of “long multiplication.” As discovered by Karatsuba (Karatsuba and Ofman 1962).
Decrease and Conquer
The Greedy Method
Branch and Bound
“Branch and bound (BB, B&B, or BnB) is an algorithm design paradigm for discrete and combinatorial optimization problems.”
Particle Swarm Optimisation
“Gradient descent is a first-order iterative optimization algorithm for finding a local minimum of a differentiable function.”
See algorithm patterns.
Big-O notations is a technique to describe the complexity of an algorithm as the data set becomes larger.
Be prepared to write code. Remember your merge sort, quick sort, binary search, etc, and be able to write them cold.
|O(n log n)=O( log n!)||linearithmic|
All of these are Θ(n log n) in all cases apart from Timsort has a Ω(n) and Quicksort has a terrible O(n^2).
Quicksort is a good all rounder with O(n log n) average case. But it does have a O(n^2) worst case. It is said that this can be avoided by picking the pivot carefully but an example could be constructed where the chosen pivot is always the worst case.
Mergesort breaks the problem into smallest units then combine adjacent.
Timsort finds runs of already sorted elements and then use mergesort. O(n) if already sorted.
Heapsort can be thought of as an improved selection sort.
Radix sort is a completely different solution to the problem.
- Size of input
- Type of input (partially sorted, random)
Self-balancing binary search trees
A balanced tree is one of height O(log n), where n is the number of nodes in the tree.
That assumes all memory accesses cost the same, which is not a physically reasonable assumption as we scale n to infinity, and not, in practice, how real computers work. This argument extends from the observation that computers are filled with different types of memory (cache, system memory, virtual memory etc.) in different and limited quantities. Modern operating systems will position variables into these different systems automatically making memory access time differ widely as more and more memory is utilized.