Aims

  • Develop towards the centre
  • Castle early and castle often

State

  • When both sides have similarly active pieces it’s known as an even or balanced position
  • Relative/absolute pins

Notation

Symbol Meaning
+ Check
++ Double check
# Checkmate
0-0 Castles kingside
0-0-0 Castles queenside
! Good move
? Bad move
!! Brilliant move
?? Serious mistake

Weakest pawns

  • F2 and F7
  • Only the kings are defenders

Piece weighting

  • 1 pawn
  • 3 knight
  • 3 bishop
  • 5 rook
  • 9 queen

Pawn patrol

  • Pawn islands
  • Connected pawns
  • Pawn structure

Phases of the game

Opening

All your opening moves should support these goals.

  • Establish control of the centre: the most important part of the board
  • Get your pieces onto active squares towards the centre
  • Get your king to safety by castling

Middle game

TBD

End game

  • Promote pawns and capture the opponent’s king
  • Pawn races

Tactics

  1. Fork
  2. Discovered attack
  3. Pin
  4. Skewere
  5. Deflection

References