## -Ogofaster

### Notes from Andrei at code::dive 2015

Watch the whole lecture (recommended).
Integrals Prefer 32-bit ints to other sizes 32-bits is the sweet spot as 64-bit ALU can handle two calculations 8, 16-bit computations convert to 32-bits so don’t use smaller Use small ints in arrays Prefer unsigned to signed Unsigned is faster Except when converting to floating point Most numbers are small If you find optimisations that work with small numbers, use them Floating point Double and single precision equivalent speed 80-bit extended only slightly slower But don’t mix them (because conversions) Ints to float point cheap Floating point to any integral is expensive Strength reduction Use minimum strength operations when optimising as the stronger ones are more costly.
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